
Games for being human together.
We make board games because play is one of the oldest and best technologies humans have for connecting. Put a game in the middle of a table and suddenly people are negotiating, laughing, taking risks, telling stories, learning each other, and paying attention to the same thing at the same time. No feed required.
That fits right into the larger Sling True idea. We want to make things that pull people into participation—movement, curiosity, skill, nature, friendship, discovery, and a little more aliveness. Our games explore real systems through worlds that are strange enough to be funny and familiar enough to make you think. They’re designed to be genuinely fun first, with deeper layers waiting underneath if you want them.
Market Quest is our first board game, a fast-moving satire of markets, money, hype, panic, opportunity, and the wonderfully irrational creatures making decisions inside them. More games are already taking shape behind it. Different worlds, different mechanics, same mission: get people together and make life more playable.
